Gilberta
// Stats by level promotion breakpoints
| Level | Max HP | ATK | DEF | STR | AGI | WIS | WILL |
|---|---|---|---|---|---|---|---|
| Lv1 | |||||||
| Lv20 | |||||||
| Lv40 | |||||||
| Lv60 | |||||||
| Lv80 | |||||||
| Lv99 |
Max level: · stats shown at level breakpoints (1 / 20 / 40 / 60 / 80 / max).
Main attr: WILL (Resolve) · Sub attr: WIS (Perception) · Default weapon: Jiminy 12
// Talents attribute modifiers per break stage
| Break | Modifiers |
|---|---|
| Lv 20 | |
| Lv 40 | |
| Talent | WILL (Resolve) |
| Talent | |
| Talent | |
| Lv 60 | |
| Lv 70 | |
| Talent | WILL (Resolve) |
| Talent | WILL (Resolve) |
| Talent | |
| Equip T3 | |
| Talent | WILL (Resolve) |
// Skills
COMBO TRIGGER: When an Arts Reaction is applied to an enemy. A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
| Lv1 | Lv12 |
|---|---|
| DMG Multiplier % · Stagger | DMG Multiplier % · Stagger |
BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG . As the controlled operator, Final Strike also deals Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
| Lv1 | Lv12 |
|---|---|
| BATK SEQ 1 Multiplier % | BATK SEQ 1 Multiplier % |
Initiates Arts channeling that creates a gravity well . The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
| Lv1 | Lv12 |
|---|---|
| Gravity Pull DMG Multiplier % · Explosion DMG Multiplier % · Explosion Stagger | Gravity Pull DMG Multiplier % · Explosion DMG Multiplier % · Explosion Stagger |
Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility . The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target. If a target in the field is Lifted, the Lifted status
| Lv1 | Lv12 |
|---|---|
| DMG Multiplier % · Stagger · Field Duration (s) · Slow Effect % · Base Arts Susceptibility % · Arts Susceptibility Increase per Vulnerability Stack % | DMG Multiplier % · Stagger · Field Duration (s) · Slow Effect % · Base Arts Susceptibility % · Arts Susceptibility Increase per Vulnerability Stack % |
// Break stages
- Lv 20 stage 1 — Protodisk × · Pink Bolete × · T-Creds ×
- Lv 40 stage 2 — Protodisk × · Red Bolete × · T-Creds ×
- Lv 60 stage 3 — Protoset × · Ruby Bolete × · T-Creds ×
- Lv 70 stage 4 — Protoset × · Tachyon Screening Lattice × · Bloodcap × · T-Creds ×
- Equip T2 stage 1 — T-Creds ×
- Equip T4 stage 3 — T-Creds ×
- Equip T3 stage 2 — T-Creds ×